INTERVIEW #interview-001Verified Source
Arc 3
Creating the Despair of Return by Death: Tappei Nagatsuki & Director Watanabe
Interviewee: Tappei Nagatsuki
Interviewer: Editorial Staff
Publication: Kadokawa Home Video
Depicting Death without Sensationalism
DIALOGUE· Interviewer(Editorial)
日本語 (ORIGINAL)
「死に戻り」という残酷なギミックをアニメーションで映像化するにあたり、最も意識された演出方針は何ですか?
ENGLISH TRANSLATION
When translating the brutal gimmick of 'Return by Death' into animation, what was the primary directorial policy you kept in mind?
DIALOGUE· Masaharu Watanabe
日本語 (ORIGINAL)
Masaharu Watanabe: ただグロテスクに描いて視聴者を驚かせるのではなく、スバルが体験する「精神的孤独」と「不可逆な喪失感」を際立たせることでした。彼だけが惨劇を覚えているという絶望感をどう画面に宿すかを長月先生と徹底的にすり合わせました。
ENGLISH TRANSLATION
Rather than simply making it grotesque for shock value, the priority was underscoring Subaru's 'psychological isolation' and 'irreversible sense of loss'. I constantly collaborated with Nagatsuki-sensei on how to imbue the screen with the despair of Subaru being the only person who remembers the tragedy.
DIALOGUE· Tappei Nagatsuki
日本語 (ORIGINAL)
Tappei Nagatsuki: スバルにとって死は「便利なやり直しボタン」であっては絶対にいけないんです。死ぬたびに凄まじい肉体的激痛と魂の摩耗が伴い、決して慣れることはない。その重みが伝わらないと、彼の物語は成立しません。
ENGLISH TRANSLATION
For Subaru, death can never be treated as a 'convenient retry button.' Every single death is accompanied by monstrous physical agony and soul attrition; he can never simply get used to it. If that psychological weight isn't conveyed, his story collapses.